
Also place two extra Storehouses out of the way (but not too far!), and set them to accept wood and marble. Place a Granary for the fish and a Storehouse for the fleece. Also extend a road to the southeast and set up a few Carding Sheds on the small patch of meadow there. Place four or five Fisheries near the area where you have set up the common housing.

Once people start migrating to the city, and you have enough workers available, then start building husbandry buildings. If at all possible, avoid building anything to the east of the silver mines, even the flat ground to the northeast of there is unstable. Lay out a couple blocks of common housing near the entry point on the left side of the play area. You will want to fit the most amount of common housing into the tightest possible space, while still allowing room for all the other buildings it will take to fully evolve those huts into Apartments. Getting a good place where you can lay down your common housing is key. The first thing you should do upon starting this episode is immediately pause the game and survey the landscape. Throughout the Adventure, much of the play area can be cruel and unforgiving, so advance planning and good housing placement will save many headaches later on. Starting off well in Two Worlds Collide is essential, as the Adventure introduction says- this is a very difficult Adventure. Official walkthrough written by Impressions Games » Episode 1: Rebel Base Search Search for: Impressions Games: Two Worlds Collide
